《Geek时间》-废弃游乐场、没有尽头的楼梯...你是不是也在梦里见过?(下)

《Geek时间》-废弃游乐场、没有尽头的楼梯...你是不是也在梦里见过?(下)

2024-04-11    12'39''

主播: 英文小酒馆 LHH

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介绍:
可以搜索公号【璐璐的英文小酒馆】或者添加【luluxjg】咨询课程or加入社群,查看文稿和其他精彩内容哦~ Welcome back to Geek Time, advanced. This is Brad. How's it going? Lulu? Hi, Brad. It's going. All right. So I thought we'd get back into talking about liminal spaces. Woo, spooky. Yeah. Now what really started liminal spaces as being part of today's like vernacular things people talk about, it’s something that happened on Reddit. There's whole discussion boards for people to post pictures that evoke this feeling of liminality. Hang on a minute. Yeah. This for those of you who don't really know Reddit. Reddit有点像国内比如说百度贴吧这样的一个存在, 或者更早, 还有什么天涯, 基本上这样的一个存在. It's basically discussion boards, right? Reddit. Right. Community discussions. Yeah. So you mean people are posting pictures that trigger or evoke this liminality feeling, so these eerie pictures? Yeah, but at first people were just posting interesting pictures that they would see. And then people started talking about, oh I think I've been there before that I kind of have Deja Vu. And so the whole feeling of liminality started like showing up. And then people started thinking “I think I was there when I was a kid” that's possible because when buildings are created, they're often built with similar techniques or similar paints and things like that. So you see one building from your childhood, then you see another one maybe from across the country. It could possibly be very similar “oh, I think I've been there, but I've never been to that city before”. So it started off as being quite nice. It started off as some sort of nostalgia, but then it just turned eerie. Like some people started seeing pictures and they just see it and they can't really place it and they don't really understand where it came from. And so people just start getting really weird feelings and it's, it can be something similar to like that whole idea of the uncanny valley. When you see something just like really makes me uncomfortable when I see this. I don't know why. Yeah. Uncanny valley, I think we have talked about this before就是恐怖谷效应. It's like when a doll or like a machine looks really...or a robot looks really, very very similar to a human, but you know it's not a human. Then that gives you that uncanny valley sensations, same as places, I think, with liminal spaces. It looks like the place that you have been, it gives you the sense of Deja Vu, but you know it's not. For sure, it's like sometimes when people see pictures, it gives you that nostalgia feeling. But when you see a photo and you think I've been there but I can't place it. I don't know why I have this feeling like I've been there. Something in your brain gets triggered and it gives you not a good feeling, gives you a bad feeling. Yeah. If we talk about that, we cannot not talk about the Back Rooms. Yeah. One of the first pictures that the kind of like sparked off the whole liminality debate or discussion was the Back Rooms. Back Rooms是叫后室, 就是办公室的那个室, 后室Back Rooms. It's a game, isn't it? Originally, it just started off as a picture and then became a video. Someone posted a video connected to this whole idea of the back rooms. And then it turned into a game. But, yeah, so first it was just a picture and someone you start to say, I think I've been there, and then like I had a dream about this place, and in the dream, it was just a place that would go on forever and ever, no matter what they did, they couldn't find an exit and things were following them. And then there was a video posted on line. This is a very strange word, but it's called a no clip. A no clip? A no clip is when you hit something in the world and merging with that makes you go into another dimension or into another place. The whole idea came from video games when your figure in the game went through a wall where it shouldn't actually go through the wall, and then it ends up in a place where it's not supposed to be. (no clip无碰撞模式:一种在计算机游戏中的“作弊模式”,允许玩家穿过墙壁、地形和其他物体,不受碰撞检测的限制。) 就不可能的空间. And that's back rooms.